the SAGAVERSE
story
Sagaverse exists to build the independent, creator-first future of tabletop RPGs — keeping the hobby free and fair at its core while providing the professional tools, services, and support that the big companies refuse to give.
The Independent Future of Tabletop RPGs
We solve the real pain points in the hobby: characters abandoned when campaigns fizzle, GMs burning out from endless prep, publishers struggling to get their work played digitally and locally, and players who can't find consistent quality games.
Through Legacy Characters, our vForge™ VTT engine, Archivist.AI living worlds, the Outpost Program, and Arena of Doom tournaments — everything we build orbits one mission: make great RPGs easier to create, run, and play for the long term.
We make money the honest way — through events, premium services, and strong partnerships — while keeping the core experience free and accessible to everyone. No corporate gatekeeping. No paywalls on the heart of the hobby.
Meet the Team

Veteran dungeon master, crowdfunding strategist, and the creative force behind Sagaverse Studios. Over 25,000 hours at the VTT table and multiple successful Kickstarters under his belt.

Katy owns the entire production pipeline — from press-ready files to the doorstep. Every physical product that ships bears her standard of quality.

John leads the writing team and is the primary architect of the Sagaverse lore. Author of Days of Yore and co-writer on the Chupacabra saga.

Nedka brings sharp creative instincts and a gift for immersive narrative to every project she touches.

John's species enemy is typo's- he was born to edit. He also swallows his victims whole on a natural 20.

John Coleman has been working on Century since the late 90's, and has written for several publications throughout the years, including Wizard Magazine. He is a talented storyteller and DM, and a comic book mega-enthusiast.

Miky is the visual soul of Sagaverse — his Meso-American fantasy art defines the look of the Chupacabra world and makes our products instantly recognizable.

Matheus designs the high-detail 3D sculpts that go from digital model to resin miniature. His work on the Timeless Caverns set is a collector's highlight.

Keila handles graphic design and book layout, ensuring every page is as beautiful as it is functional.

Bryce is the artist working on our first comic series: Century- The strange Second Life of the Cybersmith. He does everthing from sketch to colors!
Ready to Start?
Whether you need a VTT conversion, full publishing concierge, custom minis, or event support — start with a free quote and we'll get back to you within 24–48 hours.
